guidebeginnerFreeSound for AI films

AI Video Comes Out Silent: a Six-Step Sound Design Workflow

By Frank Houbre (HackerNoon) ·

Frank Houbre, who makes the AI-animated series Lost Garden, describes the layer-by-layer sound pass he runs on every shot, from a muted first watch to a logged recipe. Ambience goes first, then foley on visible action, then music, mixed for hierarchy.

Key points

  • Watch the shot muted and list what is missing, not what sounds bad; that list is the sound brief
  • Build one continuous ambience bed that matches the specific space
  • Add foley only for actions the camera shows, matching the surface in the shot
  • Add music last, scored to the beat that matters rather than the whole scene
  • Mix for hierarchy: dialogue, then foley, then ambience, then music
  • Log the tool, prompt and settings for every sound so you can regenerate it later
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