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Behind the Scenes of Nexus "Dino Demolition Squad": Directing Seedance Like a Film Crew, One Problem at a Time

By Chris Capel (@chriscapelyt), shared by PJ Accetturo (@PJaccetturo) ·

Director Chris Capel's five-page write-up of the latest Nexus episode from PJ Accetturo's team, a Dreamina original series made with Seedance. He splits each shot the way a crew does (find the frame, stage the scene, get the performance) and locks each win as an image or reference before asking the model for the next.

Key points

  • Paint it out: keep a frame with the right camera and composition, paint the wrong part in flat white, use it as the start frame with references for what fills the gap, and say the white shapes are placeholder masks that are never rendered
  • Graybox in Maya: plain grey shapes plus a camera fix layout, scale and camera move; use a still for staging only, or the rendered move as a video reference for camera and staging, never appearance
  • Blast the whole scene: one 20 to 30 second prompt with every angle, run until the coverage and shot order are right, then take one frame per shot as the start frame and regenerate each shot for the performance
  • Direct like a director: name the camera move and give it a physical cause, block with screen left and right and timings in seconds, and describe feelings through physical signs, in positive terms
  • Feed a take with the right movement back in as a performance reference, and give each beat an end time so it is not cut off
  • Name every reference's role, keep prompts tight, spell words normally and change one thing per iteration; the Dreamina FAQ lists a cap of 12 reference files

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